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Game Guide > How to Play > Siege Affair


 

The Great King Jove's Will

The great MixMaster, King Jove...

He had a great influence in developing the small village of Magirita into a great Kingdom. His amazing super human strengths reduced monster attacks significantly, and once again, brought the peace upon on the world. His powers were so amazing that many thought he was an immortal, who had lived for hundreds of years.

Even this great man had a worry that he chose not to share it with another soul for countless number of years. 

Even this man with great courage couldn't stop the time, and he felt that the inevitable was coming closer and closer... He could not resist his fear after struggling through with it for over 50years and one night; he invited great masters to his castle, and told them about his fear that had made him almost insane and obsessed.

 "Welcome my greatest masters, I can assure with our efforts combined, it will be peaceful in Magirita for centuries to come. But let us not be reluctant, here are still numerous evil monsters out there. Our Valor are not strong enough, so they are in need of each others’ support. Alas! When they acquaint forceful Henches, and break the balance of the forces, Chaos shall rise once again. It is unfortunate but our young apprentices are all very ambitious, they want more power no matter how forceful they are. We must derive a way in which we can decide who the leader, who the worthy MixMaster is"

King Jove had suggested an incredible idea, which all had agreed on, but also, did not take it into serious consideration as King Jove's reign was thought to be secures for years to come.

That night as if he had accomplished all in his great life, the King passed away peacefully.

After the death, people of Magirita and thousands in many villages around moaned. Moaned for a long time. The next King after King Jove was never decided as King Jove's reign was so long that everyone almost assumed King Jove will rule forever. The Kingdom was in such shock, that when they had risen from the sadness, they realised their peace they took for granted has been threatened by evil monsters.

The threatened peace has disrupted all of pride and happiness that had developed in Magirita. People call this period, the Disruption of Peace. All great masters who witnessed the King's last will had also passed away. The King's will had been forgotten... like the Great King had disappeared from history.

The Regained Peace

During the Disruption of Peace, MixMasters did their best to secure world peace. They nurtured potential MixMasters and turned them into incredible forces. This was a success, as Magirita was shaping to regain its peace.

There were 12 legendary MixMasters who took key roles in regaining peace. All very noble, humble, charismatic yet incredibly powerful MixMasters. They were bound by friendship stronger than steel and Magirita looked like it was back in good hands.

The problem appeared when they were in need of a leader, a new era with a new Royalty.

The 12 MixMasters were all very suitable for the position, but they could not decide who was to be THE MIXMASTER.

Then all of a sudden, an old man appeared and suggested an idea. The idea which the Great King Jove had suggested.

To rule the Kingdom of Magirita, it was obvious that it takes more than individual power. Charisma to inspire other leaders, leadership to encourage the weak, Guild Mastering to fulfil Guild members' ambitions and most of em all, the Mixing skill like no other.

These were the qualities tested all MixMasters in what they called the Siege Affair.

 

Siege Affair is a Guild vs Guild battle royale designed to decide the best Guild. It is scheduled to run weekly.  

Users will fight for the ownership of 2 castles, Magirita Castle and Mekrita Castle. Siege Affair for the 2 Castles will alternate every week. One week you have the chance to fight for Magirita Castle and the next week fight for Mekrita Castle.

1st Siege Affair is scheduled to be on;

Sat 4th August 2007

The time will be announced in the near future. Each Siege Affair will go for 1 hr. The time of the Siege Affair is different with Magirita and Mekrita Castles, but will be constant. Times will be organized to accommodate as many player as possible.   

 
 


1.      Siege Affair is a Guild vs. Guild Warfare, You must be a member of a Guild

2.      Guild must have over 30 Guild members.

3.      Guild average level must be over 50.

4.      You can not apply for the Siege Affair during the Siege Affair.

5.      Must pay entry fee of 1,000,000GP per Guild.

6.      Castle owner can hire up to 2 mercenary Guilds. Hiring fee shall be negotiated between the parties.

7.      Up to 10 Guilds may be the castle attacker.

8.      Siege Affair is scheduled to run once a week.

Requirements

Min. member

30

Average lvl

Lvl 50

Entry Fee

1,000,000GP

 


If the Guild passes the above requirements, the Guild Master shall go to Castle Soldier NPC and apply for Siege Affair. If the entry is successful, meet up at the specified time and location.

 

Champion Guild will automatically be registered to join the Siege Affair.

 


1. Register for Siege Affair

Enable your Guild to register for the Siege Affair. Guild Master only.

2. Cancel Siege Affair registration
To cancel the registration for the Siege Affair. There will be no refund. Guild Master only.

3. Siege Affair Entrance List

Displays Guilds who are attending the Siege Affair.

4. Mercenary Guild Entrance

Menu to apply for mercenary Guild for the Castle Defending Guild (Defending Guild Master only)

5. Cancel mercenary Guild
Cancel mercenary alliance for defending Guild (Defending Guild Master only)

6. Teleport to Siege Affair castle
Defending Guild (castle owners) can enter the castle any time

Attackers can only enter the area during Siege Affair.

7. Exit
Exit to game

 

 

 

 

 

 

 

Main task is to get your Guild Master to the Guardian and mix. 

  1. Decide carefully which gate to go though. Derive a strategy, to concentrate on one, or to split.
  2. Be careful as the gate will cast powerful spells to attackers.
  3. After breaking through the gate, go to the Guardian of the Castle.
  4. The Guild Master shall talk to the Castle Guardian NPC and start mixing Parapoong Hench
  5. Mixing will take 3 minutes; you must survive for that period and to enable successful mixing. Potions may be used but nothing else.
  6. Inside the Castle is a sacred area. Henches cannot enter the castle.
  7. When you finished mixing the Parapoong, it will appear in your inventory. At this point, you will be registered as the castle owner, and you become the defender.
  8. When any Guild Master succeeds in mixing Parapoong, all entrants will be forced out of the zone.

Main task is to stop others mixing successfully

  1. Check which gate is likely to be broken.
  2. When the gate is down, your battle begins.
  3. You must defend Castle Guardian NPC at all time.
  4. When the Siege Affair finish after 1 hour, the person who has the Parapoong will be the winner.
 

 

 


Castle owner Guild Master will have the authority to decide the prices of items in their town. It is up to the Guild if they make items cheaper to draw people to the town, or to make profits by setting high item prices.

  • The rate of items can be adjusted from 75% to 125%.
  • The rates can only be changed at non Siege Affair days.
  • The rates can be changed up to 3times in a week. 
 

 

 

Winners of Siege Affair will get the mighty magical hench, Parapoong. If you lose the ownership, you will also lose Parapoong.

Parapoong can not develop anymore. It will be level 150 Henches, and he will be Elemental type Hench.

There will only be 2 Parapoong in the server, one for the Magirita Kingdom owner and one for Mekrita Kingdom owner.

 

 

 

1.      Siege Affair map is PK (Player Killing) zone, you can attack your Guild members too.

2.      If you are KO in a Siege Affair, you will revive in last resurrection map.

3.      Champion Guild members and only they can enter the castle at outside Siege Affair time.

4.      Castle owner can have 1 mercenary Guild register before Siege Affair time (If you want to apply for mercenary Guild, you must be in same map with Guild Master of the Castle owner, during registration).

5.      During Siege Affair time Guild Master can not be changed

6.      During Siege Affair time, Guild members can resign the Guild membership, and Guild Master can kick out Guild members from the Guild.

7.      You cannot bring your Henches in the inner castle area.

8.      Parapoong is not a tradable Hench, and it will disappear when the play loses his ownership of the castle.

9.      You can not apply ANY Hench items such as holy water of evolution to Parapoong.

10.  Max 10 Guilds can apply for Siege Affair and you can apply during the Siege Affair time.

11.  When the Siege Affair finish, the Guild which has Parapoong will be the winner of the Siege Affair.

12.  Transformation armour will NOT have visual effect in the zone. But the optional effect will take place.

13.  When the Guild Master is mixing the Parapoong, s/he can use potion but cannot do anything else.